(You can't use more than 1 GX attack in a game.) Name: Drampa GX Finish: Holo Manufacturer: The Pokemon Company Related Products Wicke - 147/147 - Burning Shadows Full Art Ultra Rare Sun & Moon Era Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Clefable - 89/145 - Uncommon Sun & Moon Era Light Play, Renfrew 3 In Stock Light Play, Renfrew 3 In Stock Light Play, Renfrew 3 In Stock Alolan Meowth - 118/214 - Common Sun & Moon Era NM-Mint, Renfrew 1 In Stock NM-Mint, Renfrew 1 In Stock NM-Mint, Renfrew 1 In Stock Lilligant - 5/145 - Rare - Reverse Holo Sun & Moon Era Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Gladion - 109/111 - Full Art Ultra Rare Sun & Moon Era Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Charmander - 4/18 - Common Sun & Moon Era NM-Mint, Renfrew 2 In Stock NM-Mint, Renfrew 2 In Stock NM-Mint, Renfrew 2 In Stock Thunder Mountain [Prism Star] - 191/214 - S&M Lost Thunder Holo Rare Sun & Moon Era Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Light Play, Renfrew 1 In Stock Volcanion Prism Star - 31/131 - Holo Rare Sun & Moon Era NM-Mint, Renfrew 1 In Stock NM-Mint, Renfrew 1 In Stock NM-Mint, Renfrew 1 In Stock

Its usually a combination of factors: extreme rarity, stunning alternate artwork, game-changing power for competitive play, and, of course, high market value
Having a good mix of all of these powers is key
Good job, Tin Archduke, weve ranked you the least bad
The only artificial rarity differences are for the non-holo rares, where Zapdos and the variant of Articuno with Find Ice as its first attack - the two cards featured as Theme Deck exclusive holos - appear to have R5 rarity based on the raw data
If you draw it, you cannot activate the effect of "Superheavy Samurai Prodigy Wakaushi," but since it is Level 8, it cannot be Normal Summoned or Pendulum Summoned, making it a dead card, so I adopted 1 copy